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Mass effect 2 zaeed loyalty mission
Mass effect 2 zaeed loyalty mission













  • Travel, enjoying the danger, and the belief that power is its own reward.
  • Specifically, Shepard should start with the "I'm confident" option, and then in any order speak of: If Shepard is confident, expresses a desire for violence, and uses the clues previously learned, Morinth will invite Shepard to her apartment. Once her attention has been piqued, Morinth takes Shepard to her booth for a personal chat. To maximize morality points, the player should Intimidate the krogan Verf, Charm the bartender Edwin for a round of drinks on the house, and finally, Intimidate the would-be muggers Vertin and Huck. Alternatively, you can offer to buy the club one round yourself. If you have enough Paragon points, you can smoothly convince him to issue a round of drinks "on the house". You only get one chance to talk to the bartender Edwin.

    mass effect 2 zaeed loyalty mission mass effect 2 zaeed loyalty mission

    Note that you won't actually lose any credits. If you don't want the Renegade points, you can tell them to get out but not after bribing them. If you intimidate them, it results in a quick fight and some Renegade points. Two turian would-be muggers are discussing their plans for the night in a corner of the bar, apparently to make enough credits to get their boss Hink off their backs. If you choose any other reply, you'll fail to register on Morinth's attention. If you challenge him to a fight outside, Shepard and Verf have a staredown. The krogan talks trash against humans as you walk into his corner of the bar.

    mass effect 2 zaeed loyalty mission

    The two other lines result in you not making a good impression. You must choose the Paragon line on her if you want to dance. If not, Hallia kneecaps Meln herself, causing the failure of this segment. You'll deliver a beatdown on the turian whichever the case. If you choose to intervene, Meln even alludes to wanting you in on his fun if you're playing a female Shepard. Meln has been insistent in acquiring Hallia for activities other than dancing.

  • Stop a turian from soliciting an asari dancer.
  • Note that any other dialogue choices will annoy Florit and he refuses to deal with you further, worrying Horftin and causing the failure of this segment. Talk to Florit, the gang leader in question, on the other side of the club, and use the agreed-upon warning phrase within Moirall's hearing in this order: "terminal" and "eternity". Horftin and his companion Moirall had been profiling gang leaders in secret, and Horftin has learned that Moirall's cover has been blown. Unlike the other activities, you can hear Horftin out if you refused him the first time. Talk to the smoking human Horftin to begin this mini sidestory.
  • Prevent the death of an undercover journalist.
  • You're alive, but Morinth will have left, and Samara's loyalty remains unsecured for the rest of the game. Warning: Somehow failing to make an impression on at least four activities will result in complete mission failure. Shepard can then interact with the people in the club to attract Morinth's attention.Īfter three successful activities, Morinth will ask you to join her, so you cannot do them all. If you want, tell him to lay off for Renegade points. Near the club entrance is the human male Vij, looking for tickets for a band named Expel 10, in hopes of impressing an asari. Samara and Shepard then review their plans to trap Morinth. Travel to the VIP section of Afterlife (near the Omega Market) and use Jaruut's name to get in. It is possible to return to the ship after starting the mission but not after Shepard enters the VIP section of Afterlife. If you want to "dress for the occasion," choose your preferred look before leaving the Normandy. Note: For the last half of this mission Shepard will be shown wearing the selected casual outfit. Tip: For efficiency, this mission can be combined with finishing up late-game assignments from Aria and Ish, and cleaning any last upgrades out of the stores. You can do that temporarily just for this mission, if you're willing to spend the Element Zero on retraining. If you're unsure if you have enough points, train in the appropriate level 4 evolution of Shepard's class power that maximizes Paragon/Renegade scores. However, a unique ending to this mission is locked behind one of the most demanding Paragon/Renegade checks in the game, meaning it can be advisable to undertake this mission only after completing others and acquiring as many morality points as possible.

    mass effect 2 zaeed loyalty mission

    Thus it can be beneficial to complete soon after receiving it. Like Thane's loyalty mission, this is a "no combat" mission, and as such provides substantial experience, cash, and other rewards with no risk. After several personal conversations with Samara, Kelly Chambers will relay that Samara wishes to speak to Commander Shepard.















    Mass effect 2 zaeed loyalty mission